![]() ![]() ![]() To match our sprites, we'll also need some objects, so now add 6 new objects into the project, and assign a separate sprite to each of them. In total we want to create six new sprites. You can download those each one is 64圆4 px or make your own, but it's important to note that if you make your own then they should be appropriate for the different mask kinds that we'll be using. This addition is the rotated rectangle collision mask and in this short tech blog we're going to show you how it works and at the same time revise the already existing collision masks, showing their differences through the use of a small test project that you can then build on and play with later. Posted by Mark Alexander on 3 August The latest GameMaker Studio 2 update 2.
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